I am working on an FPS game. I am currently modeling various bullets for use in the game, starting with a 9mm round. Now, I am using the official measurements of the 9x19mm parabellum round and have blender set to metric.
The total length of a 9mm casing (just the casing) is supposed to be 19.15mm. I start with a “circle” primitive and then extrude along the z-axis. But, for some reason, my casing looks far shorter than an actual 9mm casing.
The total length of a 9mm round, bullet included, is 29.69mm. However, comparing the casing I made to a cylinder of exactly 29.69mm, the cylinder looks closer to the apparent length of the real life casing. What is going on?
Are these measurements wrong? Or is blender not scaling correctly?