I’m having a bit of trouble figuring out how to model this frame cross-member on a 1975 Freightliner FLA. It might seem like a “noob” question, but I’ve tried a few different things and it’s not turning out how I want it. If anyone could help me get started, it would be appreciated!
I’d use a boolean to cut those rounded parts out of a cube (using elongated spheres), and then eliminate the unneeded faces of the cube and add a solidifier and subsurf before further modelling.
Started like RickyBlender, but changed by beveling where the surfaces fold to radius them. Then manually altering some edge flows in places to form loops that go around the surface transitions. Doesn’t take too much to get more control while still starting very simple.