Help modelling seat cushion

Hi there!

I know how to model furniture reasonably well, but obviously there are many things for me to learn yet, like realistic wrinkles. I imported a sofa model and noticed that the sofa cushion has wrinkles in one direction and at 90 degrees.

I know how to create procedural wrinkles using this method: https://www.youtube.com/watch?v=C8D1xILm52c&t=312s&ab_channel=TopChannel1on1

The problem is that it only allows me to create wrinkles in one direction only.

Here is the model that I’ve imported, and its topology:

How can I achieve this result?

You can try out the Cloth Brushes.

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I thought about that. However, how can I achieve the kind of topology that I showed, where at the top there’s less poligons, and as we get nearer the wrinkles the topology subdivides in order to provide the necessary detail?

The sofa you showed me looks like a modeled wrinkle. :thinking:

The old modeling method made everything like this

The following approaches may be possible with the use of Cloth Brushes.

You can use the Multires modifier to work on Cloth Brushes, bake with the displacement map, and apply the displacement map to the Displace modifier or give displacement from the material.

If you bevel the edges of a cube you get exactly what you showed us.

Add edge loops of lower density along the X & Y Axes.

You can also go into sculpt mode, turn on Dynatopo (Dynamic Topology) and ‘paint’ where you want the extra detail. It will add subdivisions.

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Thanks! In fact, I’ve downloaded models with the Multires modifier, but never learned to work with it. I guess now it’s a good time :slight_smile:

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Never heard about Dynatopo. I’ll definitely check it out.