HELP! My rigged model gets a duplicate original position during Render!

When I rig a model, and position it in pose mode, that works fine, until I hit F12 and render.

Then I get a duplicate of my model, just in its original position. So, for instance, if I have positioned my models’ arms upwards, and their original shape is like a cross, I get two models in my render, one with arms raised and one with arms crossed.

How do I fix that?

Give an example blend that shows this behaviour

Here you go:

Drop the particle modifier below the armature modifiers so the hair follows with the pose.

Modifiers are applied from top to bottom in the modifier stack so the order is important.

Thank you, that worked!