Hi everyone. I wan’t my bone to be rigged to 4 different objects. But i need to make each object decreasingly less effected by the rig, so i get sort of a springy/stretchy effect (without it being weight painted or made into one mesh). Here’s an example of what i want to achive happening:
Perhaps a “child of” object constraint could work? You can change the influence amount from strongest to lowest. Maybe that’ll work?
Maybe make 3 more bones with a copy rotation constraint to the first bone? set the influence of the copy rotation to 0.25, 0.5, 0.75. Then assign each object to the corresponding bone.
Thank you both of you! Helped me alot!
Though Furik’s reply seems a tiny bit easier than ArtAvenue’s. Both work really well.