Help needed with UV mapping

Hi I am just brand new to Blender and am 14 years old and struggling with a problem I have with UV mapping/texturing. I have created a block like figure and have added colouring which does not show in render. I have attempted to try and put my colouring on a UV texture/map but in the final render the mesh is put into greyscale. So can anyone help me to show me how to put a UV map on each face of the block? or something else to fix my problem
Thank you all heaps for any help you can give

Posting some images of the problem and/or a blendfile would be nice, if you want us to help you. Maybe, judging from what you’ve written, you have a mirror modifier that needs to be applied before doing the texturing.

[ATTACH=CONFIG]276939[/ATTACH]This is what it comes out as when rendered
The separate hat is the problem

This is what it should look like:
[ATTACH=CONFIG]276940[/ATTACH]

Thanks for any help in advance

Help.blend (851 KB)
here is the .blend file in attachment

Thanks in advance

You haven’t given the hat object any material, presumably it’s the ‘Body’ material you want to use

I’m sorry I should have added that I have tried to put the material on the hat but it came out in all the wrong proportions. Is their anyway to easily assign a part of a material to a face of an object or something else to solve my problem??

Thanks

I’m sorry I should have added that I have tried to put the material on the hat but it came out in all the wrong proportions. Is their anyway to easily assign a part of a material to a face of an object or something else to solve my problem??
Don’t understand what you are asking. Be much more explicit with examples

This is what i get when I do as I said in the previous post


vs what you want


thanks for the advise do you think you maybe able to tell me how to do that or give me the new .blend file??

Read post #5. Give it the Body material, nothing else.

or give me the new .blend file??
You’ll gain more by doing it yourself

that worked perfectly
Thank you so much you’ve actually just teached me a whole lot about texturing now