ok… ive just started my first animation… with the colapse of my hard drive iv had to resort into making a whole new vehicle to toy with >.<
in this learning… ive also decided to try tinkering with particles… and needing some form of thrust to move my vehicle… i was looking to achieve a military aircraft afterburner effect.
as you can see its a decent effect for my first try at particles…
then i looked about in the basic blender tutorial and learned how to append items from one file to another… and added the tiems and effect to my vehicle blend… being the scale was off… i had to adjust a few things… but no biggie… its when i selected all the thrust items in “object mode” and duplicated with shift-d… and placed the effect in a row thats giving me the problem… instead of them all flowing out straight… they are curving in twards each other.
… any adjustments ive made so far seems to affect one individually… but overall they seem to always point to a certain spot as a group… hekos is needed.