1st: Will textures i create on a map stay in place when transferred over to UDK
2nd: I want to create a Snow map (using the effects in blender) then send the map to UDK. would I also have to put
the footprint textures and the dusty snow textures on in UDk or can I make them on the map before hand?
also How would I go about textureing in UDk on a blender made map?
Well thanks for your suggestions, but I have no clue how to texture with UDK and Ive watched and tried to follow quite a few videos, but there isnt many that talk about blender and UDK together. Also, I only ask for help once Ive actually tried looking for something (due to past experiences) so me asking for help isnt me going “hey, i dont wanna try looking this up because im lazy!”
its me going " ok ive tried this, I dont understand, now is the time to ask for help"
a little, but the UVs are all wacked out, and in the wrong places. Its like they got switched around… how would I mess with UVs in the editor for UDk?
I have UDk open, and right now Im downloading a tutorial series thats called Simple Level. im hoping that will provide some answers…but on mys slow internet…its got another 4 hours T~T
this isnt Unity. UDK is the Unreal Developers Kit. Its hosted by the Unreal 3 Game Engine, and many things are different in the styles of engines.
I know for a fact its possible, because Ive seen a few levels people have done that are in UDK and stuff, but I want to do it myself, as Im creating a game (alone) and I want to use UDKs Graphic system, but also I want to use blender in the pipeline.