The particular part that I can’t figure out is the string rolling OFF the wheel.
The bow bending etc. is all done and working with bone constraints.
I animated this frame by frame which is why it’s not fluid and looks jarring.
I’ve searched for weeks but I just can’t find a way to achieve this result without frame by frame animation.
That is a very nicely designed rig! I only see very small glitches in the string rolling off the wheel/cam as is, are you looking to polish this to perfection?
That’s what I started with but rigging a compound bow is way more complex. The string on a regular bow has only 3 points that need to be accounted for. The string on the compound bow has about a hundred, the more bones the more accurate the string will be.
Yes, a blend would help a lot. You don’t need to share the whole model. The armature should be enough. Also the string mesh and at least the cam would help. (Or suitable stand ins.)