I’ve been banging my head against the table for the past day trying to rig this. I have a character with a Cane, and I want the Cane to react naturally like it would in real life while I’m animating my character.
I would appreciate some pointers on how you would this.
The closest I can get to my desired effect is using a “Track to” from the top bone on my Cane to the bottom. But this is causing issues with the Cane model flipping 180 degrees because the bones almost on top of each other.
Then when I’m trying to pair the hand with the Cane itself using a “Child Of” bone constraint, this is causing even more problems with the rotations being off, it not following it properly.
This is driving me nuts.
This is what I want to achieve at the end…
So, the hand will be attached to the Cane’s top with a “Child Of” constraint.
(1) I want the cane to be moved with a controller at the bottom (Green Circle).
(2) I want another controller at the top to control only the rotation of the cane (Blue Box). The cane will pivot on where it naturally would. (Green Circle)
I know their is a lot of in depth technical work behind this, but that is how I want the cane to function. I could really use some pointers on how to do this specifically or any fundamentals of rigging tips would be appreciated.