I am fairly new to blender, and while I have watched a fair number of tutorials and have fiddled around with it some, I have a specific process I would like to get jumpstarted.
I am helping to make some physical therapy instructional videos, and would like to make short animations of the skeleton and whatever muscles are under discussion in specific videos.
I have a file of a nicely-rigged human skeleton that I can use. What I would like to learn to do is draw muscles that are attached to the skeleton at the proper locations, so that I can then move the skeleton and have the muscles move correctly with that motion (so I can make short animations and refer to them in the video).
For example, if I was making a video about situps, I might want to draw a simple set of abdominal muscles that attach to the pelvis and the bottom of the rib cage, then be able to move the skeleton through a situp position and have the ab muscles curve/contract correctly as the spine curves up.
Any suggestions on steps to take to do this?