Can someone help me clean up my blender versions? It got cluttered and I need to find a good method for keeping it tidy with new versions being released and downloaded.
I need to understand where the files are located, and what kind of files are they.
On OS (C:) > Program Files > Blender Foundation
I got:
- Blender 3.2 (want to delete)
- Blender 3.4 (want to delete) 915mb
- Blender 3.6 (want to keep for compatibility reasons) 1gb
On OS (C:) > Program Files (x86) > Blender Foundation
I got:
- Blender 2.79 (want to delete) 276mb
Inside these Blender versions folders, there’s a scripts>addons folder. What are these addons? are these just the default one which come with Blender? Will there be any custom addons that I have added manually? or these go somewhere else?
Then there is another folder on: OS (C:) AppData > Roaming > Blender Foundation:
> 2.79, 2.80, 2.81, 2.83, ..... 3.3, 3.4, 3.6
Basically all the versions I have installed so far (15 in total!)
In total, all these folders are 54 GB!
What kind of content is inside these folders? From my understanding, it seems like these are custom stuff, like presets, configurations and custom addons.
If I delete all these folders except v3.6, will I possibily have issues opening older files?
All the custom addons I own, I have a copy in a seperate folder of mine. So I can always re-install them if need be.
I still have another folder located in OS (C:) called blender_addons
(it’s empty) but I wonder why it’s here.
Questions:
-
Where are addons usually installed?
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When I install a new blender version, will the addons from previous version be copied to new versions’ folder? (basically having duplicated files for every blender version)
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Difference of content from Program Files to AppData>Roaming ?
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Is there a logical reason why there isn’t just one folder for custom addons that all different blender versions use? Can I possibly make that folder, and install the addons there instead? Consequences?
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Do you suggest any addon, tool or method to keep addons organized? Methods for updating blender without having duplicate files?
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What methods/systems do you recommend to organize assets used across multiple files? I never know if I can delete an asset because I don’t know if there is a file using it. Is it recommended to always append assets to the .blend file? Any caveat with that?
Thank you so much! A discussion would be good to gather insight on this.