Help: turning text into mesh


(robby007) #1

Hi I’m a newbie and i was just wondering how to turn turn text into a mesh object or a easy way to make text from mesh :expressionless:


(traitor) #2

alt c is convert, you will have to convert to curve, then convert the curve to mesh.


(robby007) #3

thanks this is a lot of help


(robby007) #4

Hi i just found out. when i convert text into curve then to mesh it works well but when i put it into a the blender game engine the text seems to be hollow.
i was wondering if this was a glitch or it is just me

PS. if it helps i am running windows xp home and blender 2.37a and 2.40 test build 2

Thanks :slight_smile:


(Roffey) #5

Did you extrude the text before you converted it into a curve->mesh?
Either that or you’re p;laying the game in wire-frame mode, in which case just switch to solid or shaded mode


(robby007) #6

Did you extrude the text before you converted it into a curve->mesh?
Either that or you’re p;laying the game in wire-frame mode, in which case just switch to solid or shaded mode

Yes i did and i am playing the game engine in textured mode (Why can’t things be as simple as they should be :x ).
I also seem to notice that the game engine cannot see text.

Dose this happen everyone or is it just me? :expressionless:


(MassTA) #7

Recalculate normals, by pressing Ctrl+N in edit mode.


(robby007) #8

i took your advice and it sort of worked,
the out side is now solid in game mode but the insides of them are hollow
http://img300.imageshack.us/img300/4818/gameengine1ps.jpg

but it seems normal in normal vewing
http://img300.imageshack.us/img300/3214/normal5fh.jpg

and when renderd
http://img300.imageshack.us/img300/2338/renderd5xk.jpg

so is this just me or is this a glitch :expressionless:


(Fligh) #9

Is that Vertex Paint or UV Texture?

%<


(robby007) #10

umm… I think Vertex Paint %|


(Falgor) #11

You might need to flip the vertex normals to outside. To do so, select the whole mesh ( press a in edit mode ) and the press ctrl+n. I think.


(robby007) #12

thats what i did (dident you read what MassTA said)
anyway this is what it looked like before i Recalculated normals
http://img462.imageshack.us/img462/1549/before0md.jpg

and also befor i Recalculated normals but from behind
http://img462.imageshack.us/img462/6409/reversed6zj.jpg

this seems very odd :-?

Is this just me [!]


(Fligh) #13

It’s a Normals problem if they showed before Ctrl-N and now they don’t. Ctrl-N doesn’t always catch every face. Sometimes you have to go in and flip them manually by selecting the offending faces and W-Flip Normals. They are easier to find if you go into UV Face mode “F” in object mode then toggle to edit mode with Tab from there.

%<


(robby007) #14

Well thanks that works :smiley: . but is seems a long-winded approach especially if you have a lot of text to put in :frowning: