Hi there, I’m wondering if someone is able to help me understand how NLA Tracks, Actions, “Animations” (?), Action Clips, etc all play together. I’ve never used the animation system this deeply to animate anything, and I decided to throw myself in the deep end here and learn how to use Rigify and the entire animation system to it’s fullest. I’ve learned a good amount from doing this, like what NLA Tracks are in general but I’m not really understanding the workflow as a whole.
I’m working on animations for Unity and I want to try and understand this the best I can while working on it. Honestly the tutorial videos are extremely lengthy and I can’t wrangle my ADHD enough to be able to focus on them well. So I figured I’d post and see if anyone is willing to give me some explainers/pointers here. Here’s screenshot of my project, with the Action Editor, NLA Editor, Data tab for the generated rig (Animations tab expanded), and the Scene Collection.
More helpfully, I can also provide a .blend file on request ![]()
So I had some questions:
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What is the Timeline view even for? And within the Dope Sheet what’s the difference between the Action Editor and Dope Sheet tools
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I’m not sure what the heirarchy is between Actions, Action Clips, and NLA Tracks is. I kinda understand how “Push Down” makes your action into a… “defined” action but I don’t know there’s something I’m misunderstanding.
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Why is there both a PlayerBody and PlayerRig section in the NLA Editor? I kinda understand the PlayerRig part but the body? Not getting it. There’s also just a “Rig”
I guess I’ll just start with these three questions. Mainly trying to figure this out for organizations sake-- I’ve successfully gotten my two animations into Unity and working fine, but I don’t think me just “phoning it in” is really sustainable long-term. Like what is going on here in Unity

Whew… if anyone can throw some explainers my way I’d be very grateful.





