I’ve never really done an uv mapping or unwrapping of objects, and I was given a fairly complicated object that I need to unwrap and texture. Making the texture is something my friend and I can handle, but I was wondering if someone would be willing to help me out with setting up the face layout and unwrapping the object.
It was made in 3D Studio Max, but all I have and know how to use is Blender, so I was just importing it into Blender. I didn’t make the object, so if it’s not the best for unwrapping, I apologize. I don’t know what makes it easier for unwrapping, or else I would attempt to fix it a little bit.
I’m sorry to ask for someone else to do my work, and normally I would take the time to figure it out myself, it’s just I only have a couple weeks to get a full animation done, and I’m also a full time student, so if it’s too much to ask, I apologize.
Thanks in advance to anyone that can help me!
Also, if someone does end up helping me, are they going to have to post a .blend? I mean, what exactly keeps track of how the faces are unwrapped?
Anyway, here’s a link to a folder containing the file. It’s the only one in there: https://netfiles.uiuc.edu/emeyer2/www/3danimation/oldmodels/