Ok, I must confess that I’ve not understood whether we can use vertex lighting in blender 2.5+
I have enable a sort of vertex lighting by checking “Textured solid” in display options. Problem is I do not know hot to export in a 3ds file the lights information. Secondyl I was wondering wheter it exists a form of self-shadowing for this illumination method (which, if I’m not mistaken, is the standard openGl approach)
first of all do excuse me if I have not answered in a long time.
I’ll try to explain myself better.
I’m working with this old game engine: Tomb Raider Level Editor. I’m allowed to import 3dsmax models in the game. However in order to enlight them I have to manually set the colour of each vertex through a modelling software called “metasequoia”.
My question in: can I enlight the scene (that is the model, which in certain circumstances is an whole room) inside Blender using the usual methods (lamp, sun…) and then auotmatically save the colour information on the vertex? The end result should look like this:
Then it’s a different matter… There is script for 2.57 which likely does that.
Search for “bake light to vertex” did bring this up. You might have better luck for something newer.
Hope helps.
EDIT: do excuse me, one last question. Does the 3ds exporter support vertex painting? I’m trying to import a 3ds file made with blender in this software called metasequoia, but it seems tha the vertex colours are gone
thanks a lot for the quick answer! This is exactly what I was looking for!
read what eppo wrote…install the old build then run the script: it allows you to paint the lights colours on the vertex…this is what I was looking for…btw do you know any format that suport vertex lightining apart from blend