help w/ Map Input

Hi all,

I’m really new to blender and so … I’ve created a box and I seem to have textures on the inside walls of it because the appear only when I render w/ f12, but I don’t know why it is that when I change the values of ‘Map Input’ panels sizeX, sizeY, and sizeZ … the textures still look exactly the same. Shouldn’t the textures size change? I’ve seen it work before, but can’t get it to change now.

Anyone know what I might be doing wrong?

Are you using multiple textures?
If so, remember that the Map Input only affects the selected texture. Select the texture in the texture TAB then try adjusting the Sizes in the Map Input TAB.

Are you using a procedural texture or an image map?

Ok, thanks. That worked.