Have a soft plastic case for a cell phone. Trying to bump map some details onto this case and I’m getting strange results. Clearly I don’t understand what I am doing here.
Hard to tell without the image packaged with it, but if you just want the visual appearance of the bump, and you have a greyscale image, this would work:
the displacement channel in the material output CAN display as a bump map, but its usually used to drive mesh displacement, and as you’re using Eevee, i’m going to assume you just want the visual display.