I’m relatively new to Blender and this is my first post, but I already have a question. After following a BlenderGuru tutorial called “Introduction to PBR Materials,” I made a Dielectric shader of my own, as shown below.
As you can see, it looks like there are bumps on the image, but as I zoom up, the surface seems flat. Are the bumps supposed to be visible when I’m looking at it from such an angle? Another tutorial I recently watched has led me to believe that I should be seeing the bumps when I’m zoomed in so much, but the surface seems smooth when I do so, as shown below.
I realize that this is a bad example, but my real problem was that when I used the same material on a plane after I appended the node tree and zoomed in, it seemed completely flat. However, you can see that at the crack, there seems to be no real bump. Could someone help me?