I have created two circle meshes to use as gridlines for my model to make sure everything is perfectly aligned.
But i am wondering how do i fill in the grid lines?
If you look at the screen shot the idea is to make the rail follow the the lines so it stays perfectly smooth and round, but i can’t work out how I am going to do get the rail to bend around the grid lines smoothly =/
I would reccomend using the spin dup tool to make the cross pieces, and then using the spin tool to make the rails. that would be the easiest, and best way, imo.
I am sure it is covered in the basic documentation in the wiki docs, but you can probably figure it out just by experimenting with the settings. basically you just put your cursor at the axis you want to spin around, select the appropriate vertexes and press either spin, or spin dup button.
What you’ve got there is never going to work because you’ve got a straight bit of track. You need to model it curved if you want it to turn out like Modron’s pic.
Creating it curved was the problem i was trying to work out in the first place though. I tried a path but its nearly impossible to get it to line with my circle grid lines perfectly =/
Yeh i spin dup’d the sleepers but because my track is straight - the spin dup won’t work untill i curve it correctly but i don’t know the best approach to make an accurate curve for it =/
Wait wait -extruding the circle is where im stuck.
Lets say i make a circle and extrude on Y. One half extrudes fine but the other half is messed up let me show you a picture of what i mean (see attatchment).
That was extruding on the X axis - so im little confused how you got it to be uniformly extruded through out the entire circle ?