Hi,
Getting back to blender after a while off. I’m making a game in Unity just to learn Unity, and my current step is making a deer with animations. Today I made the skeleton and animated it with a run cycle.
The problem I am having right now is I have IK constraints on each leg, and on the neck. In my Dopesheet each IK constraint is showing up as a separate “object” with it’s keyframes. But I want to create an action with the entire armature. Right now if I go to the action editor, it will only show me the current IK that was selected.
How can I get these IK keyframes back into the overall armature so I can create one Action that is running?
I read on the 'net about something called IK baking but I dont know if that’s supported in Blender 2.63 or how to do it.
Thanks for any help!
Here’s a screenshot of my current setup:
-niko