Help with Creating action from armatures with IK constraints

Hi,

Getting back to blender after a while off. I’m making a game in Unity just to learn Unity, and my current step is making a deer with animations. Today I made the skeleton and animated it with a run cycle.

The problem I am having right now is I have IK constraints on each leg, and on the neck. In my Dopesheet each IK constraint is showing up as a separate “object” with it’s keyframes. But I want to create an action with the entire armature. Right now if I go to the action editor, it will only show me the current IK that was selected.

How can I get these IK keyframes back into the overall armature so I can create one Action that is running?

I read on the 'net about something called IK baking but I dont know if that’s supported in Blender 2.63 or how to do it.

Thanks for any help!

Here’s a screenshot of my current setup:

-niko

Ok I think I found a way to do it, not the friendliest ever but it works. In 3d window go into pose mode, then hit SPACE and type in “Bake Action” and then a new dialog comes up, put in start and end frame and rate, then UNCHECK “only selected” and CHECK “remove constraints” and then click OK and it looks like it will successfully bake the entire pose animation into an Action then. Nice!

The only problem is then my constraints are not attached anymore, so it takes a bit longer to get ready for the next action movement, but not the end of the world