I tried the “Simple Deform” modifier but I dont think its very simple at all, couldnt figure it out.
Then I tried the curve deform but I dont understand how to make it work
After some trial-and-error I found a way to get it to work with simple deform performing the best although I dont consider it simple.
Imho the deform modifier needs a rework
I understand you have a solution but also surprised nobody mentioned the screw modifier. Try this quick test with the default cube.
Edit mode:
m-key, merge at center
g x 3, to move that lone pixel 3 units along x axis
e x 2, extrude to a single edge
Object mode w/edge selected:
Add screw modifier
Angle 90 degrees
Screw 2 units (defaults to z Axis)
(Adjust steps as needed)
This uses the origin as the axis but it is also entertaining to use an empty as the Axis Object so that the ramp can be tweaked by moving the empty along the x-axis.
Thanks for taking the time to reply! This is also a great solution to the problem, especially since I want a perfectly smooth quarter-circle ramp which this gives me.