Hi,
I’m working my way through a CG Geek tutorial: Create a Beautiful Animated Creek for the 2nd time, and striking the same issue.
During baking dynamic paint, blender crashes with the above error. There is no error log produced in the project directory and no paintmap image files are created. The baking progress bar starts at 2% and after a while crashes to deskop without progressing further.
I get the same error on two PCs I’ve tried it on (i5 760, 16GB, Win7-64bit, Geforce 760 and a newer i5 7500, 16GB, Win 10, Geforce GTX1060 6GB). Both machines are running the latest Nvidia drivers from Nvidia Geforce Experience with Blender 2.79.
To get past this issue the first time I tried reducing settings, and can get both machines to bake this dynamic paint if I reduce the paintmap resolution to 128 rather than the 1024 specified in the tutorial, remove Sub-Steps and turn off Anti-aliasing. But the result is not of sufficient resolution and the final result suffers.
I have also tried the environment fix set CYCLES_OPENCL_TEST=NONE from this old post on developer.blender.org without success.
I’m hoping there’s a way to get some insight into what’s behind the error. I’m currently using the command line
blender "D:\Documents\Blender\Creek2\creek.blend" --debug-all --verbose 2
to launch but this is not resulting in any addition information at the time of the crash, aside from the error.
Is there any advice you can suggest for debugging this error?
Thanks in advance, Geoff