HI! I am trying to design a LEGO geo nodes setup based off this guy: Quixel to Lego Converter
But I am running into an problem: intersecting instances!
The mesh is being converted to a volume, and then points are scattered in that volume. Instances (lego bricks) are scattered on those points.
But some lego bricks are appearing on others (conflicting instances).
How can I solve this, or better yet, how did this guy:Quixel to Lego Converter do it?
If you want I can share my node setup/blend file.