I’ve been having issues with dynamic text in the blender game engine.
So I have a plane in my game, with a string property of Text and a font mapped to the plane. If I manually enter a phrase into the string, the text displays correctly in-game. However, when I use the property actuator to Assign a new phrase to the property Text, it displays in-game as “[Phrase not found]” instead of as “Phrase”. Why does this happen and how can I fix this?