I was wondering if someone could give me some insight on an idea. I’ve got a tank model and when the health reaches “0” I would like to have the turret go flying off to show “death” of said tank.
Would I need to set a separate tank model up in a different scene and have it trigger at “0” to replace mesh with one that is animated?
Second question I have been thinking about for the day was, When the crosshairs point at the object I would like to have the health displayed on screen. I’m assuming I could use a ray for this but am unsure how to go about setting it up.
If at all possible I would like to achieve this using logic blocks as I don’t know python…yet.