Could somebody help me to fix this problem, see attached picture and the file? Do you have any idea what is causing this weird shading where the 3D cursor is located?
Molok.blend (587 KB)
Could somebody help me to fix this problem, see attached picture and the file? Do you have any idea what is causing this weird shading where the 3D cursor is located?
Molok.blend (587 KB)
remove doubles and check your normal
then may be check the face smoothing and add an edgesplit modifier
edgesplit modifier seems to work well in this case
happy bl
Just from your screenshots you have some long ngons in that area. Clean up the mesh by using quads
Yes, your problem is that you have several ngons (faces made of more than 4 vertices) and those ngons are curved and why that’s always going to give bad shading.
for the shading the ngons may work when they’re perfectly flat , but when they’re curved it’s always going to look nasty.
Thanks for the comments!
That edgesplit modifier seemed to work just perfect. Anyway, when changing ngons to quads should I use knife tool or is there some other good way to do it.
Also, are there any beginner discussions or tutorials available about topology that you would recommend? This is still a big question mark to me and it would be nice to learn some basics at least.