Hello, I have been trying to create god rays in blender using volumetrics. I first added a spot light, facing towards the character. I then added a volume scatter node in the world tab, changing the density to 0.01.
The rendered viewport inside looked fine and was about to render the image.
Though, when I test rendered the same area as seen in viewport, it brought up this.
how many samples are you rendering with? those look like denoising artefacts in the rendered image that are caused by having a too low sample count. You can see that in the viewport it is rendering at 36 samples (in the top left of the viewport)
Oh and i see now you ansiotropy is 0.0 try something more like 0.5. And now i also see (top left) there is Node named Principled Vo… but anyway no complete setup visible.
The samples were first at 300 when rendered. I then upped it to 500 which made some improvements but still wasn’t enough. I then added a cone to become the volume scatter where the light is and also changed it so it will use the CPUto render it instead of the GPU/graphics card.