This is awesome! Do you have any idea whether this technique could be translated to generating actual geometry? I once cobbled something together in geometry nodes, but the pattern did not extend all the way to the center and one had to manually adjust the instance primitive to fit it together…(so all in all not a completely satisfactory solution)
I have had a play with your node set up and the closest I can get is by setting the colour ramp to default. However this brings a centre point to the diamond rather than the fold:
that’s a little trickier, If you set the radial value higher than the concentric one, it sharpens the diamond shape a bit, and adding in a smooth maximum node helps to smooth out the ridge perpendicular to that central crease a bit:
But actually looking at the way you created the pattern @SterlingRoth … it should not be that hard to work out the geometry of the individual quads of the final mesh and just create them all as instances, right? (I.e. create an instance on every edge of the cone and then afterwards transform the quads…looks like about 30 minutes of crunching numbers, but not today, at least for me…)
It’s still missing the secret sauce of the math that scales the instances just so, but it generates the geometry and has the scaling setup so you can manually dial it in