I’m looking to hire someone to help set up the eyes for my Kirby model in Blender so they can be animated properly and exported cleanly into Unreal Engine 5.5.
What I Need Help With:
I have a rigged and animated Kirby model with several animations already made using the Action Editor (Idle, Walk, Jump, Sprint, etc.)
The eye expressions (Blink, Squint, Shock, Angry, etc.) are currently separate mesh objects
I want to be able to animate the eyes by turning certain eye meshes on or off, for example:
- Turn off the default open eyes
- Turn on the blinking eyes
- Then keyframe those visibility changes
- Later reverse the process (turn off blinking, turn back on default)
My Goal:
*Set up a system where I can animate the eye expressions like that (on/off mesh visibility) per animation
*I want the eye changes to be visible within each action, and for those animations to export correctly to Unreal Engine (with eyes appearing and disappearing as expected)
For Payment it will have to be by paypal