When I model something and then add a subsurf modifier I always end up with a model with an extreme amount of faces and loop cuts everywhere and it’s just a complete mess. Then I have to start over…
So I’m just looking for some tips on how I can do things in a better way.
Like this simple thing just as an example:
So this is supposed to be a simple window.
I try creases (Shift + E) and get this result. So that didn’t work.
I then try loop cuts (CTRL + R). the problem here is that they always go around the whole model pretty much, and usually create new unwanted creases etc at other places.
I would really appreciate some tips. Most things I attempt to model ends up as a mess that seems impossible to fix.
Thank you in advance!