Hello people, I am kind of needing a hand here, someone could help me with the loops that are odd on this modelling, and by the theres a shortcut for the grease pencil so that I can paint the edges before modelling, thanks…!!!
what do you mean?
Theres a hole on her face i not finding a way to loop someone could make a paint on my image…?
vertex paint.
for mesh.
select what you want to fill and press shift f
And theres a way in a poly to remove a vertice on midlle without deleting the entire edge…?
In 3dsmax if i delete the vertice he mantain the edge…
delete as edge.
Ok Ionne your are not understanding my questions, i assume you are not with blender open, pherhaps you sould open blender create 3 vertices and delete the middle one by deleting the “edge” as you told, you will see that nothing happen, and by the way the hole on my topology still there…
Ok im know that I think that I was not clear with my message…?
The fact is i know that “f” or “shift+f” can fill the hole the problem is with the edge loop theres something wrong there, thats why I post i wanna make a good topology…
you post a closer image.
I got a freakin mess here, if someone could help with the loops, that aind a book for that, someone should made one, that one i would probably buy, things like, what to do when you have a 5 vertices poly, and examples, the image closer as you requested…
Attachments
so you want to delete an edge, without getting rid of the face.
If you add a loop from the top of the hole though the eye and around the back of the head, you’ll be able to connect a loop to make the hole into two polygons.
For more information on basic polyflow for a head have a look here:
http://blenderartists.org/forum/showthread.php?t=152652&highlight=oval
EDIT: Sory I did not see you had it solved.
But I also have lots of info in my tutorial about polyflow and terms are defined.
the topology is cool, it seem that you don’t need no sculpt tool to refine face features…