I’m trying to make my own mesh in Blender, and I don’t know what to do. Let’s say I start with something like this (a tunnel kit piece)…
… and I want to achieve this (a curved tunnel)…
Looks pretty simple task but I’m really desperate how to make such thing. Note that I got fully textured piece - is it possible to make from one textured object another CORRECTLY textured object? If the answer is “no”, what is the simplest task to achieve this?
Thanks for reply…
Actually, I tried it but I didn’t get too far because I even didn’t bend the mesh, I found a problem - stretching. If you look at the picture, you’ll notice that bolts on the rail are different on both sides - on the left it’s shrank and on the right it’s stretched out.
I also tried another technique - spin tool. It’s very precise tool but there’s one problem with it - textures are weirdly handled by it (see the picture).
Alright, I somehow figured it out.
I followed your advice, except one thing - I added a circle, deleted unwanted parts and converted it to a Curve. But now both ends of the mesh are angled. What should I do?
ok i did read in release notes that they are some new things for curves
but don’t know what they are
any good doc on these new features?
i tought it was one of these new feature
this is not first time people ask about this problem!
Of course, as Sanctuary points out, you can’t expect this to work unless the tangents are straight at the ends; the bug was that it didn’t work right even when they were straight.
i added a 1/2 poly curve circle and remove 1/2 of it !
and the end ar not straigth !
but if i convert to bezier with handle then i can correct the the tangent
seem to work fine in RC2
but still need to correct the tangent
are there some doc for the new features for 2.69 or some short video to show what these are ?