I’m working on th elighting set up for a sun-lit room to be used as part of an ad. The sun is a spot light positioned far out with buffered shadows. On this render, sample size is 16 and the spot blur is zero. Notice how th ewindow frames don’t cast a shadows in the right place. I have two more spots in the room to simulate light reflecting from the floor but they are set to not cast shadows. Any ideas on an alternate means to light the room are welcome, too.
What’s wrong with the frame’s (hope you mean the black cross thingies) shadows? All I see is that you might have a bias problem the shadows don’t start directly at the frame. Lowering bias should cure that.