hello. i am new to blender and am trying to model a photo that is slightly bent in 3D space.
my current process is to make a plane, subdivide about 4 times, then bend the plane to my liking using the proportional edit setting and smooth falloff. then, I select all and hit set smooth. so far so good.
now, i extrude the plane a very small amount in order to simulate the photo paper thickness.
my problem is that, after extrusion, the face of the paper begins to “round off” as it nears the edges, in an attempt to keep everything smooth. i can turn smoothing off, but then the face of the paper looks boxy due to the rectangular subdivisions.
basically i want to keep the face of the paper a smooth plane, but have hard edges where the extrusion is concerned.