Hello, I’m new here to the forums and relatively new to blender.
I’m having trouble getting the hang of doing this project of mine where I want to model this character:
But I can’t seem to grasp how the topology might look on this character, when I go to model in blender. I’ve tried sculpting, box modeling, point to point modeling, and even plane modeling. All with different results, but yet I end up stopping at either the nose, eyes, mouth, or cheeks all the same. So which route should I really take in going about modeling this character? And how do I achieve a nice topology for animation and rigging? Any advice would be appreciated.
(Also, I’ve thoroughly looked up references of rabbits, topology of both animal and human, YouTube tutorials, and other artist’s work to see what I can do before asking for any advice. Some of them seem to help but up to a certain point unfortunately.)