I have a shaggy faux fur in the works.
It is composed of static particles that are textured to have several ‘hairs’ with transparency (=strands)
It seems that the textured strands exhibit extreme artifacts - no antialiasing (?), and this seems to create very ‘sandy’/noisy fur instead of smooth shiny strands of hair. Any way to make this better?
Attached are an example cap of typical strand with jaggedy artifact pixellation (blue background), and a generic view (yellowish one)… Blender file here http://www.4shared.com/account/file.jsp?id=4228219&sId=KpA3hADAoT946EXJ
This is the faux fur “shaggy carpet” effect I am trying to achieve: http://www.corneliajames.com/ecomm/graphics/RN_14_MN.jpg But perhaps more spiky hair clumps.