Hello guys, first post here.
I’m very, very “new” to blender (and everything around this. I have backgrounds in civil engineer/development, so i’m used to modeling softwares like Revit).
We just finished a project that is a VR experience (Panoramic 360º video / 8K resolution basically), where we got another company to create the scenes for us (we’ve provided the geometric model for them to adapt into blender) - but i’m the one tasked with the render/export of the frames. It’s about 9000 frames.
I Have some OK computers (14 at total, varying from rtx2080ti + 64gb ram all the way to 5070ti + 128gb ram), that we use to process geodata mainly (generating point clouds, ortho, etc…). Well in this little time i’ve been working with blender, it seens to me that those PCs are underspec’ed, even tho they can be considered almost “super-computers” in the civil field.
BUT, my real problem lies here: EVERY rendering that I’ve tried first, had the same pattern:
first frame has an ok rendering time (6min~20min, varying with the PC)
second frame ALWAYS slows down (like, 20~30~40x the time of the first one)
After some research, i’ve figured out that what is doing this, is the “persistent data” option in the performance settings of the render. If I turn it off, all renders have a steady, constant frame export rate. But when I talked to the guys that we outsourced the project (bc every project was coming with this on), they said this slow down does not happen with them, even tho some PCs are worse than my worser one (and also pcs in the middle of my range are exporting with this) - How can my 14 computers (I tested the SAME SCENE in all of them, every single one shows this pattern) be plagued by this, while none of theirs are? Is there something i’m doing wrong to use persistent data?
I have optix selected as my cycles render device (the CPU IS NOT SELECTED HERE), backend VULKAN with the gpu as main device, everything setted to GPU in the render options, video sequencer memory cache setted to 32gb/16gb (1/4th of the pc total ram), and NOTHING solves this.
I’ve read that this option should increase render speed absurdly, and should always be used when possible, but I simply can’t use it ANYWHERE. And what baffles me more is that (theoretically) worser PCs are running with it and mines simply don’t!
Anyone can help with this?
