Help with rendering hair on a cat

I’m trying to render realistic hair on a cat using the hair particle system, but it is not rendering correctly. I’m wondering if someone can show me what I’m doing wrong.

Here is a screen of what the cat looks like:
http://i17.photobucket.com/albums/b75/freekyfrogy/3D/catfur.jpg

and here is the .blend file:
http://www.megaupload.com/?d=U1CT0L59

I’m having troubles with blender not working correctly on my computer, so it’s difficult to take a screenshot of the settings.

Thanks in advance :slight_smile:

can you make a close shot to show what’s wrong
and tell uswhat your find wrong with this

i mean it look like you applied a UV texture to this before adding the hair i think

salutations

here are some things you could do see pic

don’t use subsurf higher then level 2
add loop to your mesh if necessary

reduce qty of partic to 400 or 500 and then add children instead
of high amount of particules

that will render a lot faster

also apply some -Z accel to make hair go down a little

then go to n transform panel to add some hair and then comb the hair along the body
see pic here

hope it helps

salutations

Thanks for the tips, I’ll try a re-render. Is the higher subsurf irrelevant if you’re using hair because the edges will be covered?

can you make a close shot to show what’s wrong
and tell uswhat your find wrong with thisi mean it look like you applied a UV texture to this before adding the hair i think

I haven’t applied any sort of textures to the model. The problem is that the hair looks patchy and uneven instead of looking natural.

Try changing the end point rough value. (It’s in the same panel as the children stuff is)