I’m new to Blender and finished my first sculpt, but have been hopelessly stuck on the rigging process. I want to give this four-legged friend a walking cycle animation, but no matter how many different tutorials I consult, I just fail at making the rig stick to the object. The only thing I’ve managed is to pose it via Face Sets/Pose Brush, but that only goes so far.
I’ve created the metarig from the Rigify Horse preset and it seems to generate the rig fine. I get stuck when I select the object and rig and parent with Automatic Weights - in Pose Mode the rig will just move by itself. I’ve tried scaling up the body before generating the rig and selecting everything in Edit Mode before parenting weights without any change.
I briefly tried weight painting on the metarig (which was completely blue, so nothing was applied successfully), but Blender goes extremely laggy in this mode and it doesn’t seem like the most efficient option.
I’ve uploaded the blend file here: [file removed since the issue is solved]
If you can, please do let me know what I’m doing wrong here - any help is much appreciated!