Hello, im new to blender, and i literally cannot fix weighs on this character, can someone help in any way?
here’s the file for the character just in case its needed
https://drive.google.com/file/d/1xm4CNv9sZ1UwiVu4XmQUb9nX1-4_9Rzc/view?usp=share_link
Its because other bones have weight on that area. Check all of them in weight paint mode
Hi @waltuh_whit, welcome to the forum!
How did you weigh this character? With automatic weights?
I looked at your file and this isn’t caused by other bones having weight in that area. It’s caused by no weight in that area, see here:
The verts I selected have no weight at all on them, so they won’t move at all. It looks like you have a lot of stray vertices in that area. Overall, this mesh needs a bit of work before it could be rigged and animated.
The areas I circled in blue appear to have extra verts that aren’t needed. There’s a merge tool, in edit mode, M-key brings it up. That may fix up some of the problems.
The red lines indicate where you need edge loops in your arm. To get an upper/lower arm elbow joint to deform smoothly, you need at least 3 edge loops. The middle edge loop should be at the bone junction. Likewise you would need these loops everywhere else. The fingers, thumb, legs, feet…
I do like your spirit! Just jump in and make a character and animate. but there is a couple of things you have to learn before you get there…
Hope this helps, and feel free to ask questions,
Randy