Hey all, I’m attempting to model a waffle cone, but running into issues with mesh deformation. As you may or may not know, a waffle cone is made just like a waffle on a heated press, then rolled into the cone shape. As you can see, the squares are completely uniform around the rolled circle. Also here is an action shot of what needs to happen
I made a circular stamped mesh, and have had the best results using a curve modifier with a circle (with the control points tilted) to roll it, but as you can see, this results in drastic stretching of the stamped pattern. Any idea how I might better roll this cone up without deformation of the stamped mesh structure? I had no luck trying to deform it on different axes, but maybe I’m retarded.
Blend File Here: http://www.pasteall.org/blend/22547