Help with Shadow(s) in Blender (Cycles)

Hello Blender community,

I ran into a problem… What I want is to exclude the shadow that is cast by object 1on object 3. But the shadow from object 1 on object 2 must remain. How do I Fix this problem?

Hope someone can help!

You might try to copy you scene delete Obj1 in the first and Obj3 in the second and also enabel film transparent and compose/overlay them like so:

(Ops didn’t delete the shadow from Obj1 on Obj2 in the first one…)

Hey,

Just change the material of your plane from Principled BSDF to Emmision or Background. You could also play with the strength & color of it in order to make the shadow on object 2 more brighter/darker.