I can’t get the bullet firing mechanic to work right. I did it properly based on what few (and mostly unhelpful) tutorials I could find. Nodes are in the screenshot
I can’t tell if you did this part from the screen shots, but make sure the bullet object is in its own collection and make sure to click hide from view port. The add object actuator wont spawn an object that already exists currently within the scene.
You realize that you replied to a post that is almost 3 years old, right?
(And to a user who also has not been seen since that day…)