So I’m using the jmc2obj exporter and creating the material for the torch flames. The problem is, it looks nothing like it does in Minecraft. I’m trying to get the flames to shine bright enough for a night scene, but I’m having no luck. Someone suggested the Light Falloff Node plugged into the Strength input, but this isn’t even all that effective. I’ve posted a few pictures to show what I’m talking about.
Light Falloff tests:
Original Minecraft Scene:
Constant Falloff is close, but I kind of want more control over the falloff curve. And it obviously doesn’t need to be physically accurate, so fakery is acceptable.