I’ve been searching for an answer for how to unwrap curved objects (pipes specifically) in blender so that you have a flat uv island? Youtube throws out tones on how to do it in maya but nothing about it in blender.
If I unwrap this ring with a cap on either side and a seam straight dow, the uv island is really pinched on one side. Ive tried straightening out the mesh using the “follow active quads” but that doesnt seem to help as my quads are not of a uniform size.
I’ve also tried to use the downloadable addons “Quad Unwrap” & “UV Squares” to snap the mesh to the axis but that creates alot of stretching and colour change when I look at the heat map of stretches. I found another addon called “Tube UV Unwrap” by Jakub Uhlik, but after installing it into blender, I cant click the link in edit mode at all… Any help?
fggf - Copy.blend (1.68 MB)