I would like to ask you for some help with this lighting setup.
I am designing a heavy mechanical door (rigged and animated). I would like to create this scene where the door is opening and light is seeping through the cracks.
I have it all setup with a cube with a principled volume shader and a point light. inside. When I look directly frontal to the door I get the desired volumetric lighting effect. However when I turn away from the door to view it sideways, it doesnt show it anymore.
How do I achieve a sideview shot of light beams slowly seeping through the opening door. What settings should be changed?
I attached a video + blend file
211020_big door_04.blend.zip (2.0 MB)