i’m not a programmer (though i have done some scripting), and i don’t know Python or Blender’s version of it, but i’d like to be able to make a script that will add a hem of user defined thickness and width to clothes (any object with open edges, really). an edge or piping that goes up t from the normal and out w from the poly, then back down -t and in -w. looking at the scripts that come with Blender, i know this isn’t the simplest task and probably not where anyone would suggest starting. i figure it would be fine to start with an edge selected, but i still don’t know how to proceed doing this sort of thing. but i’m interested in where people would suggest starting since that’s my goal. i’ve just (as in yesterday) started looking at the included scripts, at the one starting tutorial i could find (which seems to be out of date, because it uses a class marked deprecated), and at the API docs. i’ve spent some time before that searching these fora, which is difficult because there seems to be no way around or rather than and searching. i’m hoping someone can tell me something to focus my efforts, like what classes or functions to look at. i’d actually appreciate general advice of any kind.
thanks in advance.