I did this for a challenge back on gameartisans not that long ago. The idea of the challenge was to take a retro or current sprite based character and make them 3d. At under 3000 k and with the max a 512x512 map.I haven’t gotten around to posting it here… It was made in blender and photoshop, with some minor painting in zbrush.
I like it – good composition too. But why is the background so pixlated?
I think the background is the blown up sprite of the original character. He did it to make it more retro looking.
You are correct Avenger!
