there is way more that isnt shown in the pic i made a little shed out side and i was going to make some trees but i need that tree making software can any body tell me the name of it
will you guys tell me what frame rate you get and what graphics card you are using mine is 30 fps because i have a really old graphics card i think that’s why anyways
mine was running at 60 fps but i was playing with it and i guess i messed something up i will have to look at it closer and you can go in the shed btw the door opens just ram your face in to it for a second or two and it opens xD physics ya gotta love em
so do you guys like the scene or should i start on something else
Nice work. I get 60 fps inside, outside, and in the shed. My machine is a funky rig with 8 gb DDR 3 RAM and a dual core 3ghz CPU though, topped off with an nVidia GeForce GTS 450.
I’m trying to figure out how you did the door for the shed. I like how it pivots off the z axis only. How did you do that? I can see a blue line between the object beside it but can’t figure out what makes it pivot like that
yeah i did that and it added 50k polygons we cant be having that it was on low resolution too
Eh, well, try to learn it a bit more. Transparent pngs for foliage, not a single leaf but a group of them.
Use it on quad leaves (sapling). BTW under 2.63 builds, auto UVs is a bit broken. Select foliage, edit mode select them, under [U] select “reset” first. And use simple trees with huge quad leaves as possible. After applying the tree, you can still manipulate how large these quads are (pivot point to individual origins + [S]) . Go further, face mode/select randomly, add a second transp png, etc etc
The best summary I could provide with my poor english on this excellent tutorial
I managed to construct some ~5-10 k nice trees this way.
300 is too low for quality trees.
I undertand, you probably need something like this. A 288 poly tree using sapling.
Sorry for the bad foliage-png, I had to make it fast.
Some ugly artifacts are expected from a 300 poly tree.
Here, using instancing and cycles.
Right, GE can handle such trees very well.
Out of the topic, cycles can’t. Use transparent pngs and experience 10x render times than of using millions of hexagonal leaves.
Weird?
Here how this sapling tree looks.
There’re free versions of Bryce app around. Bryce has a tree generator. It can export these hi density trees as obj but this isn’t interesting. What may be interesting for you is to construct a foliage there, render it there / using transparent background and cut what you like in an app like gimp, ps.